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Lords of Waterdeep

Last week was all about discovering a new favorite, and sadly this week is about letting go of an old one.
I first played Lords of Waterdeep when it came out in 2012, my wife and I loved it as a 2 player, and it shone at 3-4 players as well. When the expansion came out we picked it up, and loved what it brought to the table, particularly corruption. But then from 2016 until now it may have been played once, at best twice. We pulled it out last week for game night and I was starkly reminded of two things.
1) It's an amazing game. A ton of fun to play. 2) Why I don't play it anymore and why I'm letting it go from my collection.
You see, these days my gaming is fairly solidly divided into two main time slots. The first consist of awesome game night games, either heavy like Brass and Terraforming Mars, or epic and fun like Zombicide or Rum & Bones. The second category are shorter games that play in 30-90 minutes, whether light fun like Magic Maze or something a little more like Kingdom Builder and the like.
Lords is a great game, but it's too long for the return it gives. It might be a great game to bring back as my kids get a bit older, but for now I think it's time to finally give Champions of Midgard a shot.

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