I talked about this on a podcast I'm doing with Quackalope, it's on our Patreon but you can listen to it for free here:
But assuming you don't have an hour + for some amusing back and forth, I'll get into it here as well.
Now don't get me wrong, I tend to be hard on skirmish games to begin with, often feeling like they can be uninspired back and forth, pinging at each other, and feeling more victim to the circumstance rather than master of your own fate.....so I'm coming in with a bias. But it's a bias that Unmatched did nothing to unseat.
I do like skirmish games, I'm just super picky about them. And more often than not I want my miniature adventures to be cooperative instead. But I figured I'd give Unmatched a try. It's getting rave reviews, people love it, the art is clean and appealing, the characters they bring in are super fun and I'd love to play with them all....and yet it just feels like I'm drawing and playing the obvious card with minimal to no real choice that I care about at all.
I know, I know. There's tons of strategy (I assume), and the depth comes from knowing your opponents deck (I assume), and if I played it more my rating would change (I assume). But I don't care about any of that.....I don't care for games where I have to know all the nuances to feel like my decisions matter. And I'll also note that thousands of logged plays with this system do seem to demonstrate a strong imbalance in character strength. So I don't feel the need to keep at it. Instead I'll just wait here for my copy of Super Fantasy Brawl, and hope that I get a different experience out of that one. Or heck, I also need to give Funko Pop a try....not for the game in and of itself....but my kids do love Harry Potter and Batman. If nothing else they may just keep the Funko Pop minis on their shelf which is enough of a win for me.