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Too Many Bones: Undertow, An Adventure in Rolling Dice and Killing Baddies

Those of you who've been reading every week know that I've slowly been adding a healthy dose of solo gaming to my mix. The latest addition this past week was Too Many Bones: Undertow, my first game in the TMB series and wowza, I am hooked.

Too Many Bones, with only 1 training game and 1 full game, has joined my 3 top solo games along with Mage Knight and Spirit Island. I'm anxiously awaiting my multiplayer game to see where it falls there. It may beat out Mage Knight to be my favorite solo game, since while I'm not sure which one I prefer as far as gameplay, TMB is certainly less work to setup and tear down.

Too Many Bones shares a lot of the same traits as Mage Knight and Spirit Island. All 3 games have a complex enemy AI that can of course be planned around, but only in the moment...not several turns out. All 3 have a rich player progression system, where upgrading your powers and abilities make every game different, regardless of whether you play with the same characters or not. All 3 games are rewarding both as a solo experience and as a multiplayer experience. All 3 offer near infinite playability based on the complex player progression and enemy encounters.

TMB is a dice RPG. Each player controls a Gearloc attempting to defeat a tyrant, and over the course of several encounters players will fight baddies and level up their Gearlocs, either through acquiring loot, upgrading stats, or adding new abilities represented by dice. Trying to explain the gameplay in several paragraphs would be a daunting task, there are several amazing videos that do a much better job going through it than I could here. What I will say is this....you may or may not like it, but it's incredibly well liked and for good reason. The rulebook is daunting and not one of the better ones I've read, some of the rules seem needlessly complicated without adding to the experience....but boy am I glad I persevered. TMB delivers an amazing experience. Just the right mix of story, choices, variability and gameplay. I'm excited to dive back in.

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