Article 27 takes place in the not-too-distant future. You assume the role of one of the permanent members of the Security Council, which means you wield the power of the veto. No proposal can pass when a member uses their veto, so there had better be something in the deal for you. Each player will take a turn as the leader of the Security Council and try to get a proposal passed. Negotiations can include side-deals, threats, or out-right influence-peddling. But once the gavel comes down it's time to vote, and the other players might not live up to their end of the deal. (Oh and yes, it comes with a real wooden stained gavel) In the end, the player who has earned the most influence points is the winner and it's rarely the most honorable.