*The Default edition may be any edition of this game. Designers, publishers and game box may vary.
|Designer(s)||Phil Kendall, Steve Kendall, Gary Dicken|
|Play Time||Short - 30-60 Minutes|
Steam Donkey is a card game that is fun but has depth to its strategic play. You will make decisions about when to take cards into your hand from the resort and whether to build in the Park, Beach or Town area. You, as the Architect will have to choose which characters will be of most use to you each turn and which projects they will help you construct. All for the glory of having the most magnificent resort in the land!
An unusual mechanism in the game is that the reverse of each card is as important as its front. The reverse shows holiday-makers ("the Visitors") arriving at a railway station complete with suitcases and their mechanical dog. The suitcases are color-coded to show the area of the resort to which the Visitors are destined. This area could be either the Park, the Town or the Beach. After they arrive, these same Visitors may be collected to the player's hand — but at this juncture the fronts of the cards become the focus of play. The players build amusements, lodgings, monuments and transport within the three areas, and this information is shown on the card fronts together with a point value. In order to build, a player discards a prescribed number of cards of the same type as the card being built. Of course, there is a little more to the game than this...