|Designer(s)||François Vander Meulen|
|Players||1-2, Best With 2|
|Play Time||Epic - Over 3 Hours|
Tenkatoitsu is the sequel of Kawanakajima 1561. Tenkatoitsu means "Unity under the Sky". That was the name given to the era during which one Clan was victorious over the others, which in turn led to the end of the war (Sengoku Jidai).
Tenkatoitsu simulates 3 battles of the end of Sengoku Jidai: Yamazaki (1582), Nagakute (1584) and Sekigahara (1600).
The game emphasizes orders assigned to each army's Clans as much as the inertia of the battle. A game turn is divided in activation phases drawn from a recipient containing Clan chits and obligatory chits (for combat, movement, etc.). The game system is also remarkable for the battle plans that each players may choose before starting the engagement.
Sieges played a key role in the battle of Yamazaki, and as such have their own specific set of rules.
Players scores victory Points by destroying enemy units or controlling key locations.