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Terror in Meeple City
Rampage
Rampage Components
Terror in Meeple City Components

Terror in Meeple City

Regular price $44.98 Sale

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Designer(s) Ludovic Maublanc, Antoine Bauza
Publisher(s) Repos Production
Players 2-4, Best With 4
Play Time Short - 30-60 Minutes
Suggested Age 8+

You arrive in Meeple City as a gigantic, famished, scaly-skinned monster! Your goal: Dig your claws and dirty paws into the asphalt, destroy buildings, and devour innocent meeples. The monster who has caused the most damage after the carnage finally ends wins the game.

The buildings in Meeple City are comprised of floor tiles and meeples, with the meeples serving as pillars that support the floors. Each monster, which consists of a wooden paws disc and a wooden body, starts in one corner of the game board. On a turn you take two actions from four possibilities, repeating an action if desired:

-Move: Pick up your monster body, flick the paws disc, then place the body back on the disc. -Demolish: If your paws are on the sidewalk surrounding a building, you can pick up your monster body, drop it onto a building, then collect any floors that have no meeples on them. -Toss a vehicle: If you're in a neighborhood with a vehicle, you can pick up the vehicle, place it on your body, then flick the vehicle at a building or another monster. -Breathe: Even while away from sidewalks with no vehicles, you can cause destruction by placing your chin on your monster's body and blowing across the board.

After your two actions, you can eat unprotected meeples on the ground in your neighborhood, but you can eat only as many as the number of teeth you have. If you knock another monster to the ground, you break off one of its teeth, thereby keeping it from stealing your food!

You score points for eating meeples, collecting floors and teeth, and for achieving the goal on your character card. In addition to the character card, each player has a power card and a superpower card unique to his monster, with the former lasting the entire game and the latter being a one-shot effect that's revealed only upon use.